Interactive Adventures
Interactive Adventures
Kamloops, British Columbia, Canada
Published

Expanding Horizons: New Tourism Ventures

Interactive Adventures seeks to diversify its offerings by tapping into untapped markets and creating innovative tourism experiences. The project aims to identify potential customer segments that are not currently being served and develop tailored tourism packages to attract these new audiences. Learners will research market trends, analyze competitor offerings, and identify unique selling propositions that Interactive Adventures can leverage. The goal is to design engaging tourism experiences that align with the company's brand while appealing to new demographics. By utilizing various sales channels, the project will explore strategies to secure bookings and increase revenue streams. This initiative will provide learners with the opportunity to apply their knowledge of market research, strategic planning, and sales channel management in a real-world context.

Admin James Gjaltema
Matches 0
Category Market research + 4
Open
Published

Tourism Experience Development

The main aim of this project is to create new tourism experiences, build relationships, and refine procedures. Successful candidates will engage in: Developing, planning, and leading new tourism experiences. Supporting and enhancing tourism existing experiences Building stronger relationships and collaborations. Formalizing agreements, policies, and procedures.

Admin James Gjaltema
Matches 0
Category Communications + 3
Open
Published

Design, plan, and lead interactive student experiences

Interactive Adventures aims to enhance student engagement by developing 10 new interactive experiences tailored for educational settings. The goal is to create immersive activities that encourage active participation and learning. These experiences should draw on topics learned from Adventure Studies courses to provide interesting, accessible activities for students that allow them to see new places, try new things, and meet new people. Students will liaise between with the LEAP coordinator, the Adventure Studies department, and other stakeholders to foster collaboration and teamwork. The project involves planning the structure of each experience, promoting them to the target audience, and leading the activities to ensure successful implementation. The team will focus on designing experiences that are both educational and entertaining. This project provides an opportunity for learners to apply their knowledge in event planning, and leadership. This project is ideally suited to 3rd or 4th year Adventure Studies Students at Thompson Rivers University.

Admin James Gjaltema
Matches 1
Category Event planning + 2
Open
Published

Interactive Engagement - Developing Student Activities, Enhanced with Technology

Interactive Adventures aims to enhance student experiences by leveraging technology for improved engagement and connection. Activities and events will be developed to provide students with opportunities to meet new people, try new things, and see new places. Another goal of the project is to provide documentation, manuals, and procedures for planning, developing, implementing, and executing interactive activities enhanced with technology. Research and adopt technology: - to assist students in navigating venues and attractions, as well as coordination of meet-up locations using geolocation. - for facilitating engagement through interactive games and activities. - for organizing student groups with existing events, and allowing students to create their own activities and invite others to join their groups - to keep students connected, engaged, and interacting virtually when meeting up in person is not possible The project will focus on adopting user-friendly interfaces that allow users to easily find and connect with events and activities. Additionally, technology will be identified and adopted that features a notification system to alert users about upcoming events and gatherings, ensuring they never miss an opportunity to engage with their peers. The goal is to seamlessly blend digital and physical experiences to foster a more connected and interactive community. By integrating technology with real-world interactions, the project seeks to increase both online and in-person engagement among students. - Create new and innovative activities and events - Enhance student engagement through seamless integration of technology. - Identify and adopt technology that utilizes geolocation. - Facilitate navigation and coordination of meet-up locations. - Increase awareness of events and activities through notifications. - Foster community, communication, collaboration, connections, and interaction.

Admin James Gjaltema
Matches 2
Category UI design + 4
Closed